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TRUE
TO THE CAUSE
I love Halo. The extent that Bungie went to in creating not only
a great story line, but an extended universe that almost rivals
Star Wars, just boggles me. It's pure genius. I also love comics.
All my life, I have followed the tales put forth by DC, Marvel
and Image and have seen how imagination has no bounds. It is truly
liberating.
I waited for years for any Halo comic book media to be released,
and when the Halo graphic novel came out in 2005, I scooped it
up as soon as it hit the shelves. I could see the direction the
studio wanted to go with the main story about the Covenant cleanup
crew aboard the Flood-infested cruiser. I actually enjoyed the
story about Sgt. Johnson's escape from the Forerunner structure.
I drooled over the image gallery. But the distance of the tangents
taken overall was a let-down. And as for most of the art, well,
I was very disappointed. From the speed-painted look of the main
story, to the poorly rendered 3D backgrounds of "Armor Testing"
to Moebius' toddler-like style of art (his worst comic ever),
I was left wanting.
Then came the announcement of the four-issue miniseries "Halo:
Uprising" from Marvel. Well, the story makes no real sense,
the art is lackluster at best (I'm not a fan of Alex Maleev's
extreme-shadows-like-he-traced-a-photo style at all), and as I
am writing this in January of 2008, the third issue has apparently
been put on galactic backorder until either Alex can finish the
art, Marvel can squeeze a bit more cash out of it, or Bendis can
finally figure out where the heck this is going anyway. So it
again falls to us, the fans to bestow to the rest of the community
what we are really yearning for.
Whenever the Halo movie finally makes it into production, we fans
want a feature film about the actual Halo story line, not a Joss
Whedon miniseries about Captain Keyes' years at the Naval Academy.
In the same way, we don't want comics about Half-Jaw, some female
SPARTAN who decided to leave active service to start a family,
or even a hotel concierge and a pop singer. We want Halo. We want
the Master Chief. And we want it in as true a way as William Dietz
gave us "The Flood." So here it is. I hope everyone
enjoys it.
BOXED IN
The layout of the comic pages is more simplistic than I usually
prefer, being more panel-based (like DC comics) than dynamic page-based
(like Image Comics). I did this to make it easier for me to release
the comic one panel at a time, as I finish them, and still try
to keep some semblance of the printed page layout in the online
version.
DECISIONS AND CHANGES
Before anyone starts yelling "Hey! You're breaking canon
here!" I want to explain a few things.
MJOLNIR: Early on I realized that all the Halo art I had
drawn was of the Mark VI armor. Why? Because it looks cooler.
It presents a more visually striking presence. And the Mark VI
helmet doesn't have that oblong bump on the back that makes the
Master Chief look like a retarded kid in safety gear. So, yes,
when the Master Chief appears in this comic, he'll be wearing
the Mark VI armor. Refined designs are always better than the
first go-arounds. Technology advances, and computers can easily
handle a far greater polygon count than they used to. And as far
as Bungie is concerned, I firmly believe that if they could go
back and put a suit of armor as cool as the Mark VI in the original
Halo game, they would jump at the chance. Official canon simply
compensates for original designs and a lower polygon count model
by inserting the idea of different versions of the MJOLNIR armor.
ELITES: I deviated from the tall, slender Elites of the
Halo game, and decided rather to go with the look of the Elites
in the Halo Wars game. They look so much more intimidating and
dangerous, like a warrior caste that really could wage a bloody
war across the universe. I think the result is very good.
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